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Old Dec 24, 2006, 10:44 AM // 10:44   #21
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/signed

dont see it happening though
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Old Dec 25, 2006, 01:08 AM // 01:08   #22
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They could alway undo it if it didn't work out. Just like when they tried to make a maximum level for pre-searing. And took vampiric weapons out of presearing... and got rid of our Guild Hall access....

NOTE: On the vampiric weapons take-out and the removal of Guild Hall access thats still in place... its geyh though..
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Old Dec 25, 2006, 01:48 AM // 01:48   #23
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Quote:
Originally Posted by Curse You
It has been stated, and will remain, that they will NEVER add ANY major additions to previous chapters.
O Rly? Is that why they very recently added a new title for people who hit level 20 in Pre-Searing?
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Old Dec 25, 2006, 01:52 AM // 01:52   #24
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Quote:
Originally Posted by Nickhimself
O Rly? Is that why they very recently added a new title for people who hit level 20 in Pre-Searing?

A new title is not a major update.
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Old Dec 25, 2006, 02:01 AM // 02:01   #25
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That would be impossible to do without causing a tear in the storyline. The next day ascalon is destroyed. If you're going to add something in, how about you share with us some lore?
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Old Dec 25, 2006, 02:05 AM // 02:05   #26
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I would really like that if they did do some work in pre because then it would give me a reason to try and get the title

/signed
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Old Dec 25, 2006, 02:12 AM // 02:12   #27
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/signed

great idea, pre is getting kinda boring with nothing to do...
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Old Dec 25, 2006, 02:14 AM // 02:14   #28
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this would be nice if it were to happen, but, there is little possibilities that the arenanet crew will go back to prophecies to do it, also i would like them to raise the creature levels on the monsters, add a little bit of challenge and to help be able to reach the title. i also agree on the outpost in the northlands, cuz its a pain to get people to go to charr farm when you need to have 2 people.

/signed
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Old Dec 25, 2006, 02:54 AM // 02:54   #29
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I stand corrected. However, I will remain /unsigned on this due to the fact that it would make farming Charr an easier task than what was/is intended.
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Old Dec 25, 2006, 03:09 AM // 03:09   #30
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Quoted from http://gw.gamewikis.org/wiki/Piken_Square: In years past, Piken Square was a bustling market where farmers and merchants would come to hock their wares. Its ruined stalls are all that remain.

Quoted from http://gw.gamewikis.org/wiki/Piken_Square: In pre-Searing, it is possible to see Piken Square in the Northlands.

This idea will most likely never be implemented but I support you, /signed
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Old Dec 25, 2006, 03:43 AM // 03:43   #31
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The outpost in the northlands has been talked about for a LONG time. but since we are far past the development life cycle for chapter 1, I highly doubt it will ever come to pass. It may be a fluke if it does, but its highly unlikely.

As to the greens in presearing northlands. I think that is overkill. You can already get black dyes and gold runes off those bosses, do we really need greens too? Just saying...

So yes the Piken sqr outpost allowing 4 man teams in northlands, (and at the time beyond was discussed) (IE alternate storyline to delay the searing by invading the charr territory)

It was originally developed as a concept for chapter 1.1 expansion. allowing more exploration in Pre-searing and new outposts. It also had an alternate searing cutscene that changed the rest of the story line in only the 2years timeline of the searing, but nothing is different after that. It was conceptually designed to go as a $9.99 expansion package to Chapter 1 via the web store, after Factions was released.
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Old Dec 25, 2006, 04:54 AM // 04:54   #32
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i keep hearing/reading about "nothing being added" I wish i knew the date Anet said they would stop adding things to pre-sering... because Why did they add the Title to Pre then? Why say "were not adding anything" then add something?

/signed
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Old Dec 25, 2006, 07:36 AM // 07:36   #33
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/not signed

id rather see 1 lvl17-20 in pre then 100.
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Old Dec 25, 2006, 07:53 AM // 07:53   #34
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/signed
cos drive me mad when i see ppl how DL some bird for exp to get title.
Its great idea!
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Old Dec 25, 2006, 02:01 PM // 14:01   #35
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Edited the guide a little bit, hope you guys still like the ideas.

It's nice to see all these positive reactions If only ANet would do the same.
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Old Dec 25, 2006, 08:51 PM // 20:51   #36
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I would have to say it is a good idea to make pre like other pre areas and when you reach say lvl 6+ I see no reson for going to The Guild Hall any good idea.Like others said it might not happen.
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Old Dec 26, 2006, 07:31 AM // 07:31   #37
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It seems so unrealistic that something like this would ever be implemented. Pre Ascalon has always been a training area for new players, I doubt Anet ever originally anticipated that people would actually want to create a perminant residence there. It doesn't seem possible that Anet would ever consider making major additions to practially the first place ever created in this game. Perhaps maybe if they turned it into a mini expansion pack with a moderate price tag but still, is Pre Ascalon really the way of the future for Guild Wars?

Just be satisfied that they gave us the ability to get to level 20 along with the title.
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Old Dec 27, 2006, 06:23 AM // 06:23   #38
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Neat idea, /signed

Quote:
Originally Posted by Helcaraxe
I've been saying this for a long time... make piken a 3-man outpost for charr hunts. and add the following greens

The Skullreaver (Axe)
Damage: 6 - 12
Health +20
Armor Penetration 20% (10% chance)

The Ghastly Pyre (Staff)
Energy +10
Chaos Damage: 7 - 12
Halves Skill Recharge of Spells (10% Chance)
Halves Casting Time of Illusion Spells (10% Chance)
Inspiration +1 (10% Chance)

The Unholy Eye (Focus)
Energy +10
Health +20
Blood Magic +1 (10% Chance)

Bloodbane Scepter (Wand)
Light Damage: 7 - 12
Energy +5 (While health is above 50%)
Halves Casting Time of Smiting Prayers (10%)

Smoking Stick (Staff)
Fire Damage: 7 - 12
Fire Magic +1 (10% Chance)
Health +20
Also cool idea.
All /signed
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Old Dec 27, 2006, 06:30 AM // 06:30   #39
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Quote:
Originally Posted by Deleet
A totally useless idea that doesn't realize how a buisness works.

My thought. /notsigned
right, i dont see why they should add new things to the prologue of the real game? .....
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Old Dec 27, 2006, 08:16 AM // 08:16   #40
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/notsigned

Pre is cool, but seeing as 90% of people leave it in about 6 minutes, screw it, the work verse fun factor sucks.
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